Fangs Gallery World Guide

Most characters in Fangs Gallery are mortals, ghouls, or thin-bloods who may not know all of this. A few are aspiring power players who know a lot more. This represents a baseline that will make it easier for players to navigate the game and the overwhelming amount of lore in the World of Darkness.

Vampires (synonymous with Kindred) consume blood to survive. Some take blood from willing donors and victims; others threaten, coerce, or use force to feed. Vampires can feed from animals or stored blood, but it’s unsatisfying and kind of gross. Like living on ramen and easy mac. A vampire’s bite is generally—but not always—pleasurable for the mortal being fed from.

Vampires grow more powerful as they age, but they need to feed more to fuel those powers. It’s rumored that elder vampires can no longer sustain themselves on human blood, and they have turned to cannibalizing their childer.

The sun is anathema to vampires, and most can’t withstand it for more than a couple seconds. (Thin-bloods can survive the sun longer, but we’ll talk about them shortly.) Vampires can also be destroyed by fire, beheading, or just taking so much damage they can’t recover. Religious symbols don’t typically affect vampires, nor does garlic or running water.

Stakes don’t kill vampires, but they immobilize the vampire until the stake is removed—even if it’s years or decades later. They remain aware of their surroundings until they run out of blood, then fall into torpor, a deathlike sleeping state. Vampires can also fall into torpor if they are seriously injured or unable to get enough blood. Or just because they feel like it.

World & Setting Guide Printable PDF

Changes from Standard vampire: the Masquerade

We’re made a few changes from the standard Vampire: the Masquerade setting to facilitate the story your characters will tell.

Clan Flaws & Compulsions for Ghouls and Thin Bloods:
Each vampire clan suffers from flaws and compulsions that are inherent to their lineage. Thin-bloods and ghouls experience a lesser version of the compulsions of their sire or master.

This is a change from the standard World of Darkness setting to make thin-bloods and ghouls have it harder. Challenges build character. You’re welcome.

Blood Bonds are Fragile and Unpredictable:
Blood bonds are unpredictable, and they sometimes fade within days. Thin-bloods create tenuous blood bonds that rarely last longer than a night, and they often break much faster.

Particularly intense emotions can temporarily disrupt the blood bond, or even break it if it’s already weak. Burning through the vitae to do weird vampire shit also makes the blood bond break faster.

If the blood bond breaks, a single drink from a vampire they were previously bound to can restore the bond. The restored bond doesn’t need to be the one most recently broken. You can 100% rebound right into an emotionally intense, all-consuming blood bond with a former lover. It didn’t work out last time, but 8th time’s a charm!

Consuming enough blood to form a blood bond makes the receiver experience a lesser version of the flaws and compulsions of the vampire they fed from.

Blood is Life